
Myriad Blaze
Common Sense Ltd Nulli Secunda
457
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Posted - 2017.03.19 03:00:19 -
[1] - Quote
Drake Aihaken wrote:The Golem has been intentionally left out of this list. It is bar none the worst Marauder for PvE as cruise missiles and torpedoes have horrible damage application, lengthy delay to impact, the least amount of EHP/tank and requires substantial additional training into electronic warfare for Target Painters. It is not effective at shooting anything smaller than battlecruisers and you will lose a lot of time micromanaging target painters, lost DPS against cruisers, massive lost DPS against frigates and volleys in transit. It is almost extremely difficult to volley smaller ships from a room with missiles once they start moving.
Every other Marauder will far-outperform the Golem at full mission clears - in no small part because they can apply instant damage across large distances - but also because guns receive penetrating, smashing and wrecking bonuses.
Apparently my experience with the Golem is a lot more pleasant than yours. I don't have the skills to fly a Kronos or Vargur, but I can fly a Golem and a Paladin equally well. Actually my skills for the Paladin are somewhat superior, because my gunnery skills are substantially better than my missile skills (at the moment). Nevertheless I get better overall results with a Golem.
Damage application is something you can train and fit for.
While there is some delay to impact, I still hit targets within 120km (or so) before the launcher is ready to fire again. I don't think I ever lost a single volley within this range.
Maybe the Golem has the least amount of EHP/tank of the Marauders, but this doesn't matter at all since my omnitanked Golem is way overtanked for PvE anyway.
Yes a Target Painter is necessary imho. But I don't think the skill requirements are a good argument against flying a Golem. Likewise you could say that a Golem is bad, because it's the only Marauder that requires missile skills. Also micromanaging a single Target Painter (that's all I need) is a non-issue.
Effectiveness against cruisers and frigates depends on choosing the correct ammo. Oneshotting cruisers is possible. To be able to oneshot frigates you usually need to switch to Precision. With regard to effectiveness the Paladin outperforms the Golem against targets which are weak against EM/therm and at range. However, if you go against Guristas, Serpentis or Angel Cartel for example, the Paladin sucks and is nowhere near as effective as a Golem (not to mention the performance against targets which are close). In my experience (largely from running missions in Caldari, Amarr and Ammatar space) the Golem is better overall by quite a bit.
However, I'm aware that the style of running missions has significant effect on how you experience ship performance. Personally I dislike leaving stuff behind, so usually I clear, loot and salvage everything (yes, I know that that's not the most efficient way to run missions). Since I'm lazy my preferred method is warp in, hit Bastion, launch MTU, aggro everything (getting them closer to speed up looting), clear the grid.
Furthermore I'd say that fitting a Golem is more difficult compared to fitting a Paladin, which could be held against the Golem. The ideal fit (for me) costs roughly 700m ISK (estimated price in the fitting window). It is perfect for PvE imho, but the bling might draw some attention to it. Since ganker presence in my area seems to have increased lately, I switched to a different fit, though. I sacrificed some damage application and the third Salvager to bring up the tank to near PvP standard while using cheaper mods (which require more CPU; roughly 350m ISK for the whole fit; and the fit is still good enough).
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